AR Design

Snap Lens Development

As part of the 2025 Snap Lens Academy, I designed and developed multiple interactive AR experiences using Lens Studio 5.8–5.12. Each lens was built around creative storytelling, user engagement, and technical experimentation, from gamified challenges to advocacy campaigns. These projects showcase my strengths in UX, scripting, visual design, and concept development for AR.

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CHIRLA AR lens

AR educational Lens for immigrant rights awareness

The CHIRLA Lens was created in collaboration with the Coalition for Humane Immigrant Rights (CHIRLA). The lens transforms users into digital “protectors,” symbolizing unity and strength within immigrant communities. The experience merges AR storytelling with social advocacy to amplify CHIRLA’s mission through interactive self-expression.

My role:

I served as Lead AR Designer, overseeing concept direction, creating visual assets, UI elements, and user flow.

Responsibilities:

Tools:

AR Development: Lens Studio 5.10.1 (Face Mesh, Segmentation, UI Buttons, Behavior Scripts, Leaderboards)

3D Modeling & Animation: Blender (custom 3D object creation, rigging, lighting setup, and animated imports to Lens Studio)

Visual Design: Adobe Illustrator & Photoshop (icon design, texture creation, color palette consistency)

Scripting & Interactivity: JavaScript (interaction logic, UI triggers, camera and share button functionality)

bilingual Lens with head tilt gameplay

More Lenses and Snap Spectacles AR experience:

These projects reached thousands of Snapchat users worldwide, demonstrating my ability to take a concept from ideation to published AR experience. Through Snap Lens, I sharpened my skills in AR storytelling, rapid prototyping, and technical optimization, experience I now bring to future AR/VR and interactive media projects.

Baby Octopus (Spectacles Lens)

An experimental AR creation featuring a hand-modeled and animated baby octopus with reactive tentacle motion and playful bubble effects. Designed for Spectacles, the creature comes to life in the user’s environment, inviting interaction and storytelling.
Skills used: Blender 3D modeling, custom armature animation, UV texturing, mixed reality placement.

SpectaBloom: Grow a Garden as a Team (Spectacles Lens)

A collaborative mixed reality experience where multiple users wearing Spectacles can plant and grow a virtual garden together in shared space. The flowers and plants respond in real time to user interaction, encouraging teamwork and playful competition.
Skills used: shared spatial AR, object placement, multi-user interaction design, environmental animation.

All Recent Work

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